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Smoothness 12 still snaps on Farm SMGs
AimbotWalking the aimbot tab in order: Enable Akimbo, Visible Check, Ignore Knocked, Draw Target Line, Draw FOV, Max Distance, mouse keybind, filter, smoothness, speed, FOV.
Visible check on feels mandatory or it tracks through Armory walls. Ignore knocked on so I do not finish a downed operator while his teammate is still up. What smoothness are you leaving on for M4A1 sprays?
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Replies 12
From the threadSmoothness 12, FOV 4.0, speed 0.7, visible check on, ignore knocked on. Keybind on mouse 4 so it is not always live.
Draw FOV and target line off if you clip raids. They look worse than the lock itself.
Aimbot filter: operators only. If you leave AI on, it yanks to scavs in Northridge parking and you lose the actual peek.
Filter was the issue. It was snapping to AI at 40m while an operator held the door.
Max distance 90 on Armory, 140 on Valley. One slider for all maps is how you look robotic on long grass.
Akimbo stays off. I have never needed it on a real kit.
If smoothness is already 12, do not crank speed. That combo is what death replay catches.
Filter plus chest priority. Head first with a T4 helmet is a waste of a spray.
Save ads-safe and hip-close as two configs. Load ads-safe for Valley, hip-close for Armory.
Ignore knocked saved me twice in Northridge hotel. The downed guy is bait. His duo is the peek.
Visible check off through chain-link on Farm looks insane on a clip. Leave it on.
Mouse 4 hold is the whole point. Toggle aimbot is how people get the same lock in extract animations.